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	<title>Coding Quirks</title>
	<link>http://codingquirks.com</link>
	<description>Just another Coding weblog</description>
	<lastBuildDate>Fri, 18 Mar 2011 16:42:04 +0000</lastBuildDate>
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		<title>Simple XML Serializer/De-Serializer</title>
		<description><![CDATA[using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using System.Xml.Serialization; namespace XmlSerializerHelper { static class SerializerHelpers { public static void Save(string fileName, object objectToSerialze) { XmlSerializer x = new XmlSerializer(objectToSerialze.GetType()); using (XmlWriter writer = XmlWriter.Create(fileName)) { x.Serialize(writer, objectToSerialze); } } public static T LoadFromFile&#60;T&#62;(string fileName) where T : class { try { XmlSerializer [...]]]></description>
		<link>http://codingquirks.com/2011/03/simple-xml-serializerde-serializer/</link>
			</item>
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		<title>XNA User Group &amp; Boise Code Camp</title>
		<description><![CDATA[Boise Code Camp happened yesterday and we had an excellent turn out. I decided to give a session on XNA game development which turned out to have more people than I expected. I was also shocked to see so many hands go up when I asked how many people used XNA already, then see almost all [...]]]></description>
		<link>http://codingquirks.com/2011/02/xna-user-group/</link>
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		<title>Trials and Tribulations Working with XNA</title>
		<description><![CDATA[Wow, getting a game started on your own can be a pain in the ass. The XNA forums are full of information but scattered here and there and everywhere. Building a game is more than writing lines of code. Working with XNA you must deal with Importing objects, positioning them, lighting/shading them, and once you [...]]]></description>
		<link>http://codingquirks.com/2011/02/trials-and-tribulations-working-with-xna/</link>
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		<title>Render BoundingSphere in XNA 4.0</title>
		<description><![CDATA[There have been some changes in XNA 4.0 that prevent drawing primitives with XNA 3.1 code. The following is a bounding sphere render class /// &#60;summary&#62; /// Provides a set of methods for rendering BoundingSpheres. /// &#60;/summary&#62; public static class BoundingSphereRenderer { static VertexBuffer vertBuffer; static VertexDeclaration vertDecl; static BasicEffect effect; static int sphereResolution; /// [...]]]></description>
		<link>http://codingquirks.com/2011/01/render-boundingsphere-in-xna-4-0/</link>
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	<item>
		<title>Active Directory Property Names</title>
		<description><![CDATA[lastlogoff homemdb badpwdcount legacyexchangedn givenname logonhours title cn whencreated displayname lastlogon dscorepropagationdata samaccounttype msexchhomeservername countrycode objectguid logoncount msexchmailboxguid authorigbl usnchanged objectsid codepage samaccountname lastlogontimestamp whenchanged msexchmailboxsecuritydescriptor homedirectory mdbusedefaults pwdlastset mailnickname homedrive badpasswordtime instancetype adspath msexchalobjectversion primarygroupid objectcategory sn objectclass proxyaddresses useraccountcontrol description distinguishedname usncreated textencodedoraddress memberof homemta msexchuseraccountcontrol mail showinaddressbook telephonenumber accountexpires department scriptpath msexchpoliciesincluded [...]]]></description>
		<link>http://codingquirks.com/2010/09/active-directory-property-names/</link>
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		<title>[Release] AutoLoL</title>
		<description><![CDATA[Thanks to SaphuA (my Dutch buddy) Mastery Clicker v2.0 is ready to go&#8230; However it has happened to change its name to AutoLoL in the process. AutoLoL can be found at http://autolol.codeplex.com/ Feel free to download and enjoy the greatness of AutoLoL A new page regarding all the features will be up shortly&#8230;. for now [...]]]></description>
		<link>http://codingquirks.com/2010/07/release-autolol/</link>
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		<title>Epic Battle</title>
		<description><![CDATA[I can&#8217;t believe I&#8217;m uploading this to my site but I just got done with an Epic battle in League of Legends. So epic that I had to take a screenshot of the results. This match was so well balanced and came down to the last minute, too bad recording games doesn&#8217;t work yet!]]></description>
		<link>http://codingquirks.com/2010/07/epic-battle/</link>
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		<title>Near Disaster &#8212; Thanks Arvixe</title>
		<description><![CDATA[So, I was messing with my FTP accounts and every time I delete an account there is a little checkbox&#8230; Remove accounts home directory&#8230; well thats bad if the home directory of the account is public_html and did I mention the box is checked by default&#8230; Well anyways, as you can see its all back [...]]]></description>
		<link>http://codingquirks.com/2010/07/near-disaster-thanks-arvixe/</link>
			</item>
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		<title>Return JSON from Web Services, Capture with jQuery</title>
		<description><![CDATA[Many times now I have banged my head against the keyboard because I can&#8217;t get JSON to return correctly from my web service&#8230; Or is it the other way around? Is my service setup correctly but my Ajax call breaking things&#8230; Hopefully this can help people that were in my situation. I have seen many [...]]]></description>
		<link>http://codingquirks.com/2010/07/return-json-from-web-service-capture-with-jquery/</link>
			</item>
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		<title>Mastery Clicker &amp; League of Legends Season One</title>
		<description><![CDATA[I thought Season One would give us the option to save our masteries&#8230; Apparently I was wrong. I am currently in Hawaii so I won&#8217;t be able to release a patch for mastery clicker until I get home from vacation. In fact Mastery Clicker 2.0 or should I say AutoLOL should be released in the [...]]]></description>
		<link>http://codingquirks.com/2010/07/mastery-clicker-league-of-legends-season-one/</link>
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