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Trials and Tribulations Working with XNA

02 Feb

Wow, getting a game started on your own can be a pain in the ass. The XNA forums are full of information but scattered here and there and everywhere. Building a game is more than writing lines of code. Working with XNA you must deal with Importing objects, positioning them, lighting/shading them, and once you have that figured out you may be able to write some code.

For those of us who fly solo, It’s very time consuming and extremely painful to research, build a little, research more… erase what we have done, start again, build a little, research, build, erase, build, research, research, erase, erase all, Start over… you catch my drift.

Well I am in the start over phase, I had a game going (XNA Tanks) about a year ago that I finally have time to come back to. A year later… I am a much better programmer and a new version of XNA is out so I think its time to do this game correct.

What am I going to do other than build a game? I am going to post all the questions I have and every road block I run into. Then as I solve these riddles I will post how, and why when relevant, that way when the next developer going mano-a-mano with XNA doesn’t get blown away within the first couple days.

 
2 Comments

Posted in C#, XNA

 

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  1. Tijs H.

    February 3, 2011 at 6:46 am

    Can’t wait! Always wanted to learn some XNA anyway.

     
  2. XNEA

    February 22, 2011 at 12:32 am

    Yeah don’t forget you got heavy flow of followers :)